![]() ![]() However, extreme polish in this one specific aspect of the game seems to highlight other parts that seem intent on detracting from the overall experience. I simply don’t want to understate how good Hubris looks. On one hand, you have visually poppy scenes that draw you in, and a world that practically feels alive that’s no small feat. In the six hours it took me to beat on medium difficulty I never experienced a game-breaking bug though, which is a big step up from what we saw in the demo that was available back in the summer. There was some glitchiness, although we’ve been told by Cyborn that the final release version will fix some areas with notable framerate drops. It’s shame, because if your GPU can chug at least as well as my aging Nvidia GTX 1080, the visual experience of the game is pretty impressive (more on that in Immersion). Maybe a headshot is enough to kill a soldier? I’m still not sure since aiming is basically constant guesswork. Here’s a look at a juicer you’ll find at some point in the game which lets you craft health potions with fruit you collect:Īll of them are bullet sponges with no discernible weak points, save the shielded mine which can either be disabled with a spare battery orb, or by shooting it from above or below. ![]() The flatscreen inventory, pulled up by tapping your wristwatch, is a little less effective in default mode since you can only grab one specific item at a time before it auto-closes and you have to reopen it again, but you can change that in the settings. Scrounging and crafting is a pretty satisfying experience, and the quick inventory system of reaching over your shoulder for either health or junk items works surprisingly well-right shoulder for health, left for junk. I’m a faceless goon too, albeit one with a gun and an inventory large enough to porter several junkheaps of metal scraps and other fiddly bits to a shredder which gives me the base unit of each found item: metal, fiber, plastic, and cyan: the game’s unobtainium. Image courtesy Cyborn B.V.įor some reason these faceless goons don’t like the Order or its badass super soldier, Cyana, but then again, I can’t blame them. On medium difficulty, one or two well-placed shots can kill most dudes outright, save one rare tank type you meet in the final quarter of the game which may take two or three magazines from either the pistol or submachine gun. The same is almost always true for the corpo-baddies who repel from dropships to infest the inner bowels of the terraforming towers and fuel refineries. You job is to kill everything, scrounge everything for weapon upgrades, and experience the majesty of probably one of the best-looking PC VR games currently available.Įxterminating the local fauna isn’t difficult-one shot and they splatter into goo. The only wildlife comprises of squids and a few giant bugs, and most of them aren’t friendly. Large terraforming towers loom in the distance above the rocky, desolate world. You’re a recruit belonging to the Order of Objectivity-basically a space marine who happens to have crash-landed on a hostile world which is in the midst of being terraformed. Hubris should be what we’ve all been waiting for, a visually well-realized VR native that transports you to otherworldly biomes, replete with shooting, jumping, climbing, swimming, and even some basic crafting mechanics. On paper it certainly checks many of the sci-fi shooting and adventuring blocks, but look past the flashy visuals and apparent feature set and you’re left with a fairly mediocre VR shooter that just isn’t clever enough out of the gate to be truly engaging.Īvailable On: Steam, coming to PSVR 2 & Quest 2 in 2023 ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |